struct Press {
button: Button,
drives: Drives,
}Expand description
The button press in progress. Latched at the press, so releasing the pan key mid-drag cannot hand a half-finished pan to a tool.
Fields§
§drives: DrivesTrait Implementations§
impl Copy for Press
impl Eq for Press
impl StructuralPartialEq for Press
Auto Trait Implementations§
impl Freeze for Press
impl RefUnwindSafe for Press
impl Send for Press
impl Sync for Press
impl Unpin for Press
impl UnsafeUnpin for Press
impl UnwindSafe for Press
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.