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Gesture

Struct Gesture 

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pub struct Gesture {
    ops: CommitBuilder,
    label: Label,
    staged: Option<Staged>,
    ids: Allocator,
    writability: Writability,
}
Expand description

The ops a gesture has authored, and the document they imply.

The prediction is why this is a type rather than a bare CommitBuilder. The repo’s document only advances at submit, so a gesture reading it would not see its own writes: a block placed and immediately renamed would read as absent. Gesture::author is the only way in, and it folds what the gesture has said so far onto the base — so the next read, in this same frame, sees it.

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§ops: CommitBuilder§label: Label

What this gesture is called before it has authored anything — finished at the seal, where the ops say what it acted on.

§staged: Option<Staged>

The base with Self::ops folded on. None while the gesture has authored nothing, because then the base already is the prediction — an idle frame pays neither the fold nor the index rebuild.

§ids: Allocator

The ids this gesture has handed out, beside the document’s own marks. A mint that never becomes a Create still raises this, so two mints of one kind cannot collide inside a gesture; an abandoned gesture takes its marks with it, which costs nothing because it created nothing.

§writability: Writability

Whether the session behind this sink may write at all. Carried here because this is the write door: a read-only session’s gesture declines in Self::author, and the tools read the same answer through Drawing::authoring to decide what to offer in the first place.

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impl Gesture

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pub fn open(label: Label, writability: Writability) -> Self

Open a gesture under its semantic label.

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pub fn idle() -> Self

A gesture between gestures, and the sink a read pass is handed. Nothing writes into it — every write opens its own labelled one — so neither this label nor its writability reaches a commit.

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pub fn writability(&self) -> Writability

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pub fn ops(&self) -> &[OpCodes]

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pub fn ids(&self, base: &Document) -> Allocator

The allocator an emitter whose id count is data-dependent (paste) mints from: this gesture’s marks raised to the prediction’s, so nothing it has authored can be minted twice.

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pub fn mint<K: IdKind>(&mut self, base: &Document) -> Id<K>

A fresh id for a setter that mints one.

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fn prediction<'v>(&'v self, base: &'v Document) -> &'v Document

The document as this gesture has left it: the base until it writes.

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pub fn view<'v>(&'v self, base: IndexedDocument<'v>) -> IndexedDocument<'v>

The document this gesture reads: base with its own writes folded on. Identical to base until it writes.

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pub(crate) fn author( &mut self, base: IndexedDocument<'_>, what: &'static str, emit: impl FnOnce(&IndexedDocument<'_>, &mut CommitBuilder), )

The one write door. emit is handed the document as this gesture has left it and the sink to author into; whatever it pushes advances the prediction before the call returns, so no caller can read a document that predates its own edit.

what names the edit for the mutation log (RUST_LOG=edit=debug), which narrates here rather than at each setter: authoring without narrating would mean calling this without an argument.

Crate-private on purpose: a gesture is authored into through a Drawing method, never by the tool holding it.

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fn restage(&mut self, base: &Document)

Re-fold the whole gesture onto base. Whole, not incremental: op order within a commit is free for references (a pin may precede its owner’s create), so a half-gesture can fail a validation the finished one passes.

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pub fn seal(&mut self, label: String) -> Option<Commit>

Seal the gesture under label and leave a fresh idle one in its place. None when nothing was authored, which is what makes an abandoned drag a non-event.

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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