Expand description
The backend’s image table.
A display list names artwork by its [AssetHash]; the bytes behind a hash
arrive once, in the hand-off of the first frame that painted it, and the
front end registers them here — minting a loader URI that carries the
[Asset]’s own format so egui picks the right decoder. Every replay after
that is a lookup. The table is fed from the hand-off and nothing else: a
hash it does not hold is one the front end never registered.
Structs§
- Image
Registry - Loader URIs by the hash the display list names them under. Owned by the
Viewand read by each frame’s replay.