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ImageRegistry

Struct ImageRegistry 

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pub struct ImageRegistry(BTreeMap<AssetHash, Arc<str>>);
Expand description

Loader URIs by the hash the display list names them under. Owned by the View and read by each frame’s replay.

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§0: BTreeMap<AssetHash, Arc<str>>

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impl ImageRegistry

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pub fn register(&mut self, ctx: &Context, hash: AssetHash, asset: &Asset)

Hand asset’s bytes to egui’s loader under hash. Idempotent: a hash already held is left as it is, so re-sent bytes cost nothing.

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pub fn uri(&self, hash: AssetHash) -> Option<&Arc<str>>

The loader URI registered under hash, if any.

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impl Default for ImageRegistry

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fn default() -> ImageRegistry

Returns the “default value” for a type. Read more

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