fn image(
painter: &Painter,
images: &ImageRegistry,
rect: Rect,
hash: AssetHash,
) -> Option<Shape>Expand description
An image filling rect. The texture is pulled from egui’s loader by
the URI registered under hash; on the first frames the loader may still
be rasterizing, so a repaint is asked for until it is Ready. A hash the
registry does not hold is a hand-off the front end dropped: nothing is
drawn, and the frame says so.