pub struct Resolver {
latest: Option<Pos2>,
acted: Option<Pos2>,
over: Over,
press: Option<Pressed>,
last_click: Option<Click>,
}Expand description
The state one pointer carries between frames.
Fields§
§latest: Option<Pos2>Where the pointer was last seen, while it is seen at all.
acted: Option<Pos2>Where it last acted — a position a gesture is reported at, kept after the pointer is gone so a drag can end off the canvas.
over: Over§press: Option<Pressed>§last_click: Option<Click>Implementations§
Source§impl Resolver
impl Resolver
Sourcepub fn latest(&self) -> Option<Pos2>
pub fn latest(&self) -> Option<Pos2>
Where the pointer is, in screen space, while it is over the canvas.
Sourcepub fn resolve(
&mut self,
input: &Input,
now: Duration,
vantage: Vantage,
origin: Pos2,
) -> Interaction
pub fn resolve( &mut self, input: &Input, now: Duration, vantage: Vantage, origin: Pos2, ) -> Interaction
One frame: take the raw events in order and answer with what the
tools see, positions mapped into world space through vantage at
origin. now is the frame’s clock, which dates a press and a click.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Resolver
impl RefUnwindSafe for Resolver
impl Send for Resolver
impl Sync for Resolver
impl Unpin for Resolver
impl UnsafeUnpin for Resolver
impl UnwindSafe for Resolver
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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