pub struct Any(Box<dyn Erased>);Expand description
One container’s bytes, wherever they are.
Tuple Fields§
§0: Box<dyn Erased>Implementations§
Trait Implementations§
Source§impl Storage for Any
impl Storage for Any
Source§fn names(&self, at: &Entry) -> String
fn names(&self, at: &Entry) -> String
What a report calls
at — a platform path where there is one. Not
a promise that anything is there.fn residency(&self) -> Residency
Source§fn disk_path(&self) -> Option<&Path>
fn disk_path(&self) -> Option<&Path>
Where these bytes sit on a filesystem, for a shell that can name
one.
None for a storage that has no such thing.Source§fn read<'a>(
&'a self,
at: &'a Entry,
) -> impl Future<Output = Result<Option<Vec<u8>>>> + 'a
fn read<'a>( &'a self, at: &'a Entry, ) -> impl Future<Output = Result<Option<Vec<u8>>>> + 'a
The bytes at
at, or None where nothing is — which is not the
same as a read that did not work.Source§fn exists<'a>(
&'a self,
at: &'a Entry,
) -> impl Future<Output = Result<bool>> + 'a
fn exists<'a>( &'a self, at: &'a Entry, ) -> impl Future<Output = Result<bool>> + 'a
Whether anything stands at
at. Separate from Self::read
because a payload is filed under a content hash, so the answer is
all a write needs — and reading a megabyte to learn it is already
there is the one thing that would make every commit cost the
artwork on the page.Source§fn write<'a>(
&'a self,
at: &'a Entry,
bytes: &'a [u8],
) -> impl Future<Output = Result<()>> + 'a
fn write<'a>( &'a self, at: &'a Entry, bytes: &'a [u8], ) -> impl Future<Output = Result<()>> + 'a
Whole file or nothing: a reader caught mid-write sees the previous
contents, never half of each.
Source§fn append<'a>(
&'a self,
at: &'a Entry,
bytes: &'a [u8],
) -> impl Future<Output = Result<()>> + 'a
fn append<'a>( &'a self, at: &'a Entry, bytes: &'a [u8], ) -> impl Future<Output = Result<()>> + 'a
Add
bytes to the end of at, durably before returning.fn truncate<'a>( &'a self, at: &'a Entry, len: u64, ) -> impl Future<Output = Result<()>> + 'a
Source§fn list<'a>(
&'a self,
dir: &'a Entry,
) -> impl Future<Output = Result<Vec<String>>> + 'a
fn list<'a>( &'a self, dir: &'a Entry, ) -> impl Future<Output = Result<Vec<String>>> + 'a
What
dir holds, by name, in no particular order.fn remove<'a>(&'a self, at: &'a Entry) -> impl Future<Output = Result<()>> + 'a
Source§fn create_dir<'a>(
&'a self,
dir: &'a Entry,
) -> impl Future<Output = Result<()>> + 'a
fn create_dir<'a>( &'a self, dir: &'a Entry, ) -> impl Future<Output = Result<()>> + 'a
Make
dir a place entries can be written.Source§fn rename<'a>(
&'a mut self,
to: &'a Name,
) -> impl Future<Output = Result<()>> + 'a
fn rename<'a>( &'a mut self, to: &'a Name, ) -> impl Future<Output = Result<()>> + 'a
Call this container something else, leaving everything in it where
it is — which is what renaming the document means.
Source§fn discard(&self) -> impl Future<Output = Result<()>> + '_
fn discard(&self) -> impl Future<Output = Result<()>> + '_
Remove the container itself. Only ever asked of one that has been
emptied.
Auto Trait Implementations§
impl Freeze for Any
impl !RefUnwindSafe for Any
impl !Send for Any
impl !Sync for Any
impl Unpin for Any
impl UnsafeUnpin for Any
impl !UnwindSafe for Any
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.