Skip to main content

CommandSet

Struct CommandSet 

Source
pub struct CommandSet {
    available: Vec<Command>,
    writability: Writability,
    viewing: Viewing,
    history: History,
}
Expand description

The frame’s available commands, in the canonical presentation order the selection overlay renders them in.

Fields§

§available: Vec<Command>§writability: Writability

Applied by Self::push, so the withholding happens once instead of at each of the thirty-odd sites that offer a command.

§viewing: Viewing§history: History

Which kind of entry undo and redo stand over, since that is what says whether they write.

Implementations§

Source§

impl CommandSet

Source

pub fn available(ctx: &CommandContext<'_, '_>) -> Self

Source

fn nudges(&mut self, headings: &[Heading])

The arrow keys’ moves, which draw no control of their own.

Source

fn selection_commands(&mut self, sel: &Deletable, data: &Drawing<'_>)

Source

fn editor_commands(&mut self, sel: &Deletable, data: &Drawing<'_>)

The in-place label editors the selection can open — the same tools the double-click path arms. Palette-only: none has an overlay button.

Source

fn offer_editor( &mut self, data: &Drawing<'_>, id: CommandId, label: &'static str, target: EditTarget, )

Offered where the editor would open now. The command names the field, not the editor, so dispatch builds the editor again against the drawing as it then stands.

Source

fn block_commands(&mut self, rid: BlockId, data: &Drawing<'_>)

Source

fn push(&mut self, id: CommandId, label: &'static str, act: impl Into<Act>)

Source

fn push_by_name_only( &mut self, id: CommandId, label: &'static str, act: impl Into<Act>, )

Available to name — a chord, the palette’s text field, a script’s command step — but not rendered as a control. The accent and I/O values are the case this exists for: nine colours and three directions are a picker’s job on screen, and nine more buttons would bury the selection bar, but each still has to be sayable or a script could not set one.

Source

fn offer( &mut self, id: CommandId, label: &'static str, act: Act, rendered: Rendered, )

The one gate every command passes through. A read-only session marks the writing half of the registry withheld here — not at the call sites — and every door that invokes (a chord, the palette, a script’s command step, a click) skips a withheld command, so keeping it around for the overlay to draw disabled cannot make it reachable.

Source

fn allows(&self, id: CommandId) -> bool

Whether id survives the frame’s two read-only questions. They are two questions — a container this session may not write, and a past rev on the canvas — with one answer: nothing writes the document through the lens. The way out of it is Return or a Save-as, and a Save-as writes a file, never this log. Undo and redo go with the rest when they author — they would act on the head nobody is looking at — and stay when they do not.

Source

fn writes(&self, id: CommandId) -> bool

Whether id would write this frame. Undo and redo answer with the kind of entry they stand over: taking back a camera move restores a camera and touches no log, so it survives both the lens and a container this session may not write. Every other command answers from its own identity.

Source

pub fn iter(&self) -> impl Iterator<Item = &Command>

The invocable commands to render. Everything else is reachable by name through Self::take.

Source

pub fn iter_drawn(&self) -> impl Iterator<Item = &Command>

Every command that draws a control, the withheld ones included — the selection overlay’s view, which renders those disabled rather than leaving a hole where a control was.

Source

pub fn iter_all(&self) -> impl Iterator<Item = &Command>

Every command this frame offers, drawn or not — what a front end that carries the whole registry across a seam reads, so a chord bound to a by-name-only command still resolves there.

Source

pub fn contains(&self, id: CommandId) -> bool

Source

pub fn get(&self, id: CommandId) -> Option<&Command>

Source

pub fn take(&mut self, id: CommandId) -> Option<Act>

Consume what id does, to perform it. At most one command fires per frame, so taking moves it out rather than cloning it. A withheld command cannot be taken, however it was named.

Trait Implementations§

Source§

impl<'de> Deserialize<'de> for CommandSet

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl PartialEq for CommandSet

Source§

fn eq(&self, other: &CommandSet) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Serialize for CommandSet

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl StructuralPartialEq for CommandSet

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<D> OwoColorize for D

§

fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
§

fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
§

fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
§

fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
§

fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
§

fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
§

fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
§

fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
§

fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
§

fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
§

fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
§

fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
§

fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
§

fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
§

fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
§

fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
§

fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
§

fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
§

fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
§

fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
§

fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
§

fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
§

fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
§

fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
§

fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
§

fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
§

fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
§

fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
§

fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
§

fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
§

fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
§

fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
§

fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
§

fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
§

fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
§

fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
§

fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
§

fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
§

fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
§

fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
§

fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
§

fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
§

fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
§

fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
§

fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
§

fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
§

fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
§

fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
§

fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
§

fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
§

fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
§

fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
§

fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
§

fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,