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EditRoute

Enum EditRoute 

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pub enum EditRoute {
    Idle,
    Hovered {
        id: RouteId,
    },
    Selected {
        id: RouteId,
        anchor: Pos2,
    },
    DraggingEdge {
        id: RouteId,
        direction: RouteDirection,
        start_cursor: Pos2,
        end_cursor: Pos2,
        session: Option<RouteEditSession>,
    },
    DraggingWaypoint {
        id: RouteId,
        cursor: Pos2,
        session: Option<RouteEditSession>,
    },
}

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Idle

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Hovered

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Selected

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§anchor: Pos2

Where the route was last picked/edited, in world space. The selection overlay anchors here so it opens next to the click rather than at the route’s bounding-box corner.

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DraggingEdge

While dragging an edge, start_cursor/end_cursor accumulate the raw (sub-grid) drag deltas. The working corner positions are snapped each frame from these cursors, so small per-frame deltas don’t get rounded to zero before they accumulate past a grid step.

Fields

§direction: RouteDirection
§start_cursor: Pos2
§end_cursor: Pos2
§session: Option<RouteEditSession>

The edit plan for the two boundary corners, built lazily on the first Dragging frame — after the select→drag tool switch and its re-route, which would otherwise invalidate a plan made earlier. None until then. While it lives, the document is never written: the drag previews into derived state and commits once on release.

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DraggingWaypoint

Fields

§cursor: Pos2
§session: Option<RouteEditSession>

The edit plan for the dragged corner, built lazily on the first Dragging frame (see DraggingEdge::session). None until then.

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impl EditRoute

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pub(crate) fn drag_from( data: &Drawing<'_>, id: RouteId, pos: Pos2, ) -> Option<Self>

Begin editing route id already mid-drag, as if it had been selected and the drag started on it. Lets the select/resize tools hand off a drag that lands on a route edge, skipping the separate click-to-select step. Returns None if pos isn’t on a draggable part of the route.

Borrows the drawing immutably, which is the whole of the “lazy” in lazy edge drag: starting a drag cannot stage waypoints, because it has no way to write — a staged plan would be thrown away by the select→drag tool switch’s re-route, and this signature makes staging one unrepresentable.

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fn preview_drag( &mut self, data: &mut Drawing<'_>, event: Option<Event>, phase: &PreviewPhase, )

Advance a live drag by this frame’s event and relay the wire through its working corners, into derived state only — no autoroute, so the segment goes exactly where the user drags it. The plan is built on the first frame that actually drags, after the select→drag tool switch has re-routed (which would invalidate a plan staged earlier); an event-less repaint re-relays the plan it already has.

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fn render<C: Canvas>( &self, data: &Drawing<'_>, interaction: &Interaction, painter: &mut Style<'_, C>, )

Trait Implementations§

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impl From<EditRoute> for Tool

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fn from(v: EditRoute) -> Tool

Converts to this type from the input type.
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impl ToolTrait for EditRoute

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fn name(&self) -> ToolName

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fn selection(&self) -> Option<Deletable>

The item this tool currently has selected that can be deleted, if any. Used to drive the delete button overlay.
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fn overlay_anchor(&self) -> Option<Pos2>

A world-space point the selection overlay should anchor to, overriding the selection’s bounding box. A route spans a wide bbox but is picked at one spot, so its overlay anchors at the click instead of the whole polyline.
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fn preview<C: Canvas>( &mut self, data: &mut Drawing<'_>, interaction: &Interaction, _painter: &mut Style<'_, C>, phase: &PreviewPhase, )

Advance this frame’s drag state and preview the geometry it implies. Runs before Self::widget paints, on every frame of a drag — including one carrying no event at all, which is what a repaint mid-drag looks like.
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fn widget<C: Canvas>( &mut self, data: &mut Drawing<'_>, interaction: &Interaction, painter: &mut Style<'_, C>, ) -> Option<Transition>

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impl TryInto<EditRoute> for Tool

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type Error = &'static str

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<EditRoute, <Self as TryInto<EditRoute>>::Error>

Performs the conversion.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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where S: Into<Dispatch>,

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