pub enum ResizeBlock {
Idle,
Selected {
shape: ShapeId,
},
ResizeRect {
shape: ShapeId,
mode: ResizeMode,
delta_pos: Vec2,
bounds: ResizeBounds,
},
}Variants§
Implementations§
Source§impl ResizeBlock
impl ResizeBlock
Trait Implementations§
Source§impl Default for ResizeBlock
impl Default for ResizeBlock
Source§fn default() -> ResizeBlock
fn default() -> ResizeBlock
Returns the “default value” for a type. Read more
Source§impl From<ResizeBlock> for Tool
impl From<ResizeBlock> for Tool
Source§fn from(v: ResizeBlock) -> Tool
fn from(v: ResizeBlock) -> Tool
Converts to this type from the input type.
Source§impl ToolTrait for ResizeBlock
impl ToolTrait for ResizeBlock
fn name(&self) -> ToolName
Source§fn selection(&self) -> Option<Deletable>
fn selection(&self) -> Option<Deletable>
The item this tool currently has selected that can be deleted, if any.
Used to drive the delete button overlay.
Source§fn preview<C: Canvas>(
&mut self,
data: &mut Drawing<'_>,
interaction: &Interaction,
painter: &mut Style<'_, C>,
phase: &PreviewPhase,
)
fn preview<C: Canvas>( &mut self, data: &mut Drawing<'_>, interaction: &Interaction, painter: &mut Style<'_, C>, phase: &PreviewPhase, )
Advance this frame’s drag state and preview the geometry it implies.
Runs before
Self::widget paints, on every frame of a drag —
including one carrying no event at all, which is what a repaint
mid-drag looks like.fn widget<C: Canvas>( &mut self, data: &mut Drawing<'_>, interaction: &Interaction, painter: &mut Style<'_, C>, ) -> Option<Transition>
Source§fn overlay_anchor(&self) -> Option<Pos2>
fn overlay_anchor(&self) -> Option<Pos2>
A world-space point the selection overlay should anchor to, overriding the
selection’s bounding box. A route spans a wide bbox but is picked at one
spot, so its overlay anchors at the click instead of the whole polyline.
Auto Trait Implementations§
impl Freeze for ResizeBlock
impl RefUnwindSafe for ResizeBlock
impl Send for ResizeBlock
impl Sync for ResizeBlock
impl Unpin for ResizeBlock
impl UnsafeUnpin for ResizeBlock
impl UnwindSafe for ResizeBlock
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
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§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
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Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
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Change the foreground color to bright purple
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Change the foreground color to bright cyan
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Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
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&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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&self,
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Sets the background color to an RGB value.