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RouteTool

Struct RouteTool 

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pub struct RouteTool {
    state: RouteToolState,
    preview_path: Vec<TaggedPoint>,
    preview_cache: Option<Box<PreviewCache>>,
    return_to_select: bool,
}

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§state: RouteToolState§preview_path: Vec<TaggedPoint>§preview_cache: Option<Box<PreviewCache>>

Cached router + fixed legs for the live preview; rebuilt only when a waypoint is added or a new route starts, and dropped when the gesture ends (which also covers commit changing the set of existing routes). Boxed to keep it off the Tool enum’s stack footprint — it is the widest thing a tool owns, and only the route tool ever has one.

§return_to_select: bool

When set, completing or cancelling the route returns to the select tool (the route was started from a select-tool hover target) rather than staying in the route tool ready for the next route.

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impl RouteTool

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pub fn routing_from(start: PinId, head: Pos2) -> Self

Start routing immediately from start, with the route head at head: the caller hands off mid-gesture and the in-progress handling carries the same gesture to a connecting anchor.

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pub fn routing_from_select(start: PinId, head: Pos2) -> Self

Like Self::routing_from, but completing or cancelling the route returns to the select tool. Used when a route is started from a select-tool hover target.

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fn commit( &mut self, data: &mut Drawing<'_>, start: PinId, finish: FinishTarget, waypoints: Vec<Waypoint>, ) -> RouteToolState

Build and add the route from start to finish through waypoints and return to Idle. A FinishTarget::NewPin finish reconstructs its pin first, in this same frame, so the pin and route collapse into one undo step (state is snapshotted once per frame). A degenerate (zero-length) route is rejected, leaving the proposal in place — and, importantly, no pin is created in that case.

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fn finish_pos(data: &Drawing<'_>, finish: &FinishTarget) -> Option<Pos2>

Resolve a finish target’s world position. An existing anchor resolves through data; a new-pin target reports the slot’s prospective connection point directly (the pin doesn’t exist yet).

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fn finish_at( data: &Drawing<'_>, start: PinId, pos: Pos2, ) -> Option<FinishTarget>

Resolve the cursor at pos to a finish target during routing: an existing anchor (other than start) takes priority; failing that, the free slot’s marker a press there would land on — the same one the “(+)” and the add-pin tool commit on, so no two tools disagree about where it is.

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fn update_preview(&mut self, data: &mut Drawing<'_>)

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fn preview_route( &mut self, data: &Drawing<'_>, gesture: &PreviewRequest<'_>, ) -> Vec<TaggedPoint>

Route the in-progress route start → waypoints → end for the live preview, reusing the cached router. start_pos/end are grid-snapped. The router is (re)built only when its fixed inputs change — a different start (new route) or a different waypoint count (a waypoint was added); the moving cursor (end) does not change the graph and is routed via the existing L-path fallback. Routes read-only (SelfCost::Skip semantics) so the cache never accumulates the in-progress route’s own occupancy between frames.

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fn draw_new_pin_markers<C: Canvas>( data: &Drawing<'_>, painter: &mut Style<'_, C>, )

While a route is in progress, surface the nearest block’s new-pin markers so the route can terminate on a not-yet-existent pin.

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fn render<C: Canvas>(&self, data: &Drawing<'_>, painter: &mut Style<'_, C>)

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fn draw_end_target<C: Canvas>( data: &Drawing<'_>, start: PinId, painter: &mut Style<'_, C>, )

Grow the green route-end target on the anchor nearest the cursor (other than start), mirroring the select tool’s start affordance.

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fn draw_hover_anchor_target<C: Canvas>( data: &Drawing<'_>, painter: &mut Style<'_, C>, )

Before a route starts, show the same animated anchor target the select tool’s route-start does, so hovering the route tool over a pin reads identically.

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fn world_pointer<C: Canvas>(painter: &Style<'_, C>) -> Option<Pos2>

Trait Implementations§

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impl Default for RouteTool

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fn default() -> RouteTool

Returns the “default value” for a type. Read more
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impl From<RouteTool> for Tool

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fn from(v: RouteTool) -> Tool

Converts to this type from the input type.
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impl ToolTrait for RouteTool

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fn name(&self) -> ToolName

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fn widget<C: Canvas>( &mut self, data: &mut Drawing<'_>, interaction: &Interaction, painter: &mut Style<'_, C>, ) -> Option<Transition>

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fn preview<C: Canvas>( &mut self, _data: &mut Drawing<'_>, _interaction: &Interaction, _painter: &mut Style<'_, C>, _phase: &PreviewPhase, )

Advance this frame’s drag state and preview the geometry it implies. Runs before Self::widget paints, on every frame of a drag — including one carrying no event at all, which is what a repaint mid-drag looks like.
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fn selection(&self) -> Option<Deletable>

The item this tool currently has selected that can be deleted, if any. Used to drive the delete button overlay.
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fn overlay_anchor(&self) -> Option<Pos2>

A world-space point the selection overlay should anchor to, overriding the selection’s bounding box. A route spans a wide bbox but is picked at one spot, so its overlay anchors at the click instead of the whole polyline.
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impl TryInto<RouteTool> for Tool

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type Error = &'static str

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<RouteTool, <Self as TryInto<RouteTool>>::Error>

Performs the conversion.

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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Change the background color to magenta
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Change the foreground color to purple
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Change the background color to purple
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Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the background color to white
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Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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Change the background color to bright purple
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Change the foreground color to bright cyan
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Change the background color to bright cyan
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Change the foreground color to bright white
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Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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Make the text dim
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Make the text italicized
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Make the text underlined
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Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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Apply a runtime-determined style
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type Error = <U as TryFrom<T>>::Error

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