pub enum SelectPin {
Idle,
Selected {
anchor: PinId,
},
}Expand description
Per-pin selection. Entered by single-clicking a pin (its name, stub, or tag); the clicked pin becomes the standing target for edits. While selected, only that pin shows its tag-visibility overlay (eye / “+”), its stub and tag render brighter, and the block’s other pins are dimmed — so it stands out the way a selected route does. The per-pin edits hand off to focused tools that each return here when done, so the pin stays selected:
- drag it →
MovePin - double-click the name →
RenamePin(Name) - double-click the type →
RetypePin - double-click the tag, or press the “+” button →
RenamePin(Tag) - click the red stub → cycle the pin’s I/O type in place (stays selected)
Only ever holds a child block’s pin; ports keep their block-style
ResizeBlock selection.
Variants§
Implementations§
Trait Implementations§
Source§impl ToolTrait for SelectPin
impl ToolTrait for SelectPin
fn name(&self) -> ToolName
Source§fn selection(&self) -> Option<Deletable>
fn selection(&self) -> Option<Deletable>
The item this tool currently has selected that can be deleted, if any.
Used to drive the delete button overlay.
fn widget<C: Canvas>( &mut self, data: &mut Drawing<'_>, interaction: &Interaction, painter: &mut Style<'_, C>, ) -> Option<Transition>
Source§fn preview<C: Canvas>(
&mut self,
_data: &mut Drawing<'_>,
_interaction: &Interaction,
_painter: &mut Style<'_, C>,
_phase: &PreviewPhase,
)
fn preview<C: Canvas>( &mut self, _data: &mut Drawing<'_>, _interaction: &Interaction, _painter: &mut Style<'_, C>, _phase: &PreviewPhase, )
Advance this frame’s drag state and preview the geometry it implies.
Runs before
Self::widget paints, on every frame of a drag —
including one carrying no event at all, which is what a repaint
mid-drag looks like.Source§fn overlay_anchor(&self) -> Option<Pos2>
fn overlay_anchor(&self) -> Option<Pos2>
A world-space point the selection overlay should anchor to, overriding the
selection’s bounding box. A route spans a wide bbox but is picked at one
spot, so its overlay anchors at the click instead of the whole polyline.
Auto Trait Implementations§
impl Freeze for SelectPin
impl RefUnwindSafe for SelectPin
impl Send for SelectPin
impl Sync for SelectPin
impl Unpin for SelectPin
impl UnsafeUnpin for SelectPin
impl UnwindSafe for SelectPin
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
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Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
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Change the foreground color to bright green
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Change the background color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Change the background color to bright blue
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Change the foreground color to bright magenta
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Change the background color to bright magenta
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Change the foreground color to bright cyan
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Change the background color to bright cyan
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Change the foreground color to bright white
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Cross out the text
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Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
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&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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&self,
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.