pub struct View {Show 23 fields
pub draw_list: DrawList,
pub cursor: Option<Cursor>,
pub edit_text: Option<EditField>,
pub selection_bounds: Option<Rect>,
pub vantage: Vantage,
pub viewport: Rect,
pub ground: Ground,
pub writable: Writability,
pub selected: usize,
pub commands: CommandSet,
pub tool: ToolName,
pub top_bar: TopBar,
pub status: Reading,
pub history: Vec<Row>,
pub nav_tree: NavTree,
pub overlay: Option<Overlay>,
pub notices: Vec<Notice>,
pub landed: Option<String>,
pub title: String,
pub handoffs: Vec<Handoff>,
pub effects: Vec<Effect>,
pub repaint: Option<Duration>,
pub frame_rate: FrameRate,
}Expand description
What the front end should show.
Fields§
§draw_list: DrawListThe frame’s marks, in screen space with every swatch resolved.
cursor: Option<Cursor>§edit_text: Option<EditField>The in-place editor asked for this frame, if any: where the front end runs its own editor, what it opens on, and how it is drawn.
selection_bounds: Option<Rect>The selection’s bounding box on screen, for the overlay that anchors to it.
vantage: VantageWhere the camera stands after this call — for a front end’s scrollbars, a minimap, or the next call’s screen↔world mapping.
viewport: RectThe screen rect the canvas is laid out in, as the session was last told it.
ground: GroundThe colours under the diagram.
writable: WritabilityWhether the document may be written at all this call, and how many things are selected — what the chords a front end reads itself (paste, nudge) are gated on.
selected: usize§commands: CommandSet§tool: ToolNameThe chrome model: what is drawn around the canvas, read off the session after this call’s dispatch so it shows the session as it now stands.
top_bar: TopBar§status: Reading§history: Vec<Row>The document’s history, oldest first — the panel’s rows and the palette’s.
overlay: Option<Overlay>The selection bar’s contents, while something is selected.
notices: Vec<Notice>§landed: Option<String>What this call wrote, where the log moved: the confirmation the status line shows for the frame.
title: String§handoffs: Vec<Handoff>What the editor handed back this call — the one channel out, drained
rather than asked, in the order the results were left. See
Handoff.
effects: Vec<Effect>What a command named this call turned out to be the front end’s to perform: a picker, a file dialog, a document door.
A front end that resolves a command against the registry itself takes
the Effect there and never sees one here. One that names a command
by id — which is the whole of what a control has to say — gets it back
through this, because the kernel has nowhere to run one.
repaint: Option<Duration>How soon another frame is owed, or None if none is.
frame_rate: FrameRateWhether the front end shows its frame-rate readout.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for View
impl<'de> Deserialize<'de> for View
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
impl StructuralPartialEq for View
Auto Trait Implementations§
impl Freeze for View
impl RefUnwindSafe for View
impl Send for View
impl Sync for View
impl Unpin for View
impl UnsafeUnpin for View
impl UnwindSafe for View
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
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C: Color,
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
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